


If you keep this option, Unity attempts to map the set of bones defined in the file to a Humanoid Avatar. By default, the Avatar Definition property is set to Create From This Model. To save your changes, click the Apply button at the bottom of the Import Settings window or Revert to discard your changes.įrom the Rig tab of the Inspector window, set the Animation Type to Humanoid.Read any messages from Unity about importing the clip.Select a different Root Motion Node to drive the action from.Discard part of the animation similar to using a runtime Avatar Mask but applied at import time.Add events to the clip in order to trigger certain actions in time with the animation.Add curves to the clip in order to animate the timings of other items.Mirror the animation on both sides of the Humanoid skeleton.For each Animation Clip defined in the file, you can:.If the file consists of multiple animations or actions, you can define specific action ranges as Animation Clips.

